Kobold
Kobold
| Kobold | - |
|---|---|
| % In Lair: | 40% |
| Dungeon Enc: | Gang (4d4) / Lair (1 warband) |
| Wilderness Enc: | Warband (1d6 gangs) / Village (1d10 warbands) |
| Alignment: | Chaotic |
| Movement: | 60’ (20’) |
| Armor Class: | 2 |
| Hit Dice: | 1d4 hit points |
| Attacks: | 1 (weapon) |
| Damage: | 1d4 or weapon -1 |
| Save: | 0 level human |
| Morale: | -2 |
| Treasure Type: | E (per warband) |
| XP: | 5 |
Roll HP: dice: hit_dice
Morale: dice: [[Morale#^ACKS-Morale-Table]]
Hit AC: dice:1d20 - to_hit
Champion HP:dice: 1d8-1
Sub-Chieftan: dice: 1d8
Each kobold gang will be led by one champion with AC3, 1-1 Hit Die, and 4 hit points, dealing 1d6 points of damage per attack. Each kobold warband will be led by a sub-chieftain with 1 Hit Die and 8 hit points, capable of dealing 1d6 points of damage per attack. A kobold lair or village will be led by a chieftain with AC5, 2 Hit Dice, and 12 hit points. The chieftain will deal 1d8 damage per attack or by weapon with a +1 bonus to damage rolls. As long as the chieftain is alive, the kobolds will gain a +2 to morale rolls. Kobold lairs and villages will have females and young equal to 50% and 150% of the number of males, respectively, neither of which fight.