Ship Rules

All ships have a Name, Modules, and Traits

Monolith has a good example list of this stuff.

Default Modules - Engine, Crew Pod/Life Support, Cockpit
Additional Info - A ship can hold 1 month of food, and 10 fuel rods without taking a module.

Ship Types

Additional Module slots are indicated by "Class" ranging from 1-4.

Available Modules are Class * 3

Hauler

Travel

Combat and Encounters

Ship Traits

Finding or buying a used ship will come with traits. Also useful if taking damage.

Roll Engine Cockpit Crew Pod/Life Support
1 Backfires Brown-Outs Freezing
2 Sluggish Sluggish Runs Hot
3 Runs hot Bad Comms Low Oxygen
4 Power Hungry Power Hungry Power Hungry
5 Really complicated Really complicated Really complicated
6 Goes on the fritz Goes on the fritz Goes on the fritz