Gear and Costs

Ships

Item Cost
Fuel 150/unit
Hyperlane travel 100 * ship class
Module Repair 200 * ship class
Trait Removal 500 (Base)

Personal

Weapons

Item Cost
Melee weapon 100-300
Non Lethal Gun 100
Pistol 300
Rifle 500
SMG 600
Shotgun 800
Sniper 1000
Blast Rifle 1000
Flame Thrower 1500
Deployable Turret 2000
Deployable Mortar 2000

Armor/Clothes

Item Cost
Space Suit 300
Ballistic Vest (2 uses) 500
Energy Shield (2 uses) 500
Combat Suit (2 uses) 1000
Heavy combat suit (3 uses) 2000

Travel and Services

Item Cost
Meal 5,15, 40
Unlicensed Doctor 50
Hospital 100
Lodging 10, 25
Alcohol 5, 15, 30
Drugs 15, 45, 100
Local transit 10/person
Intrasystem travel 50/person, 150/person
Hyperlane Travel 100 * class of ship

Other Gear

Item Cost
Mag Boots 150
Combat Stim 300
Smart Meds 300
First Aid Kit 30
Rations (1 day) 10
Comms 100, 275
Flashlight 25
Rope 25
Rebreather 100
Flare gun 150
Drill 100
Auto-Saw 400
Exosuit 1500
Borescope 150
Lock Cutter 150
Viperdrive (1 use) 75
Thermal Visor 300
Repair Kit 300
Ammo 15
Special Ammo 100

Ship Modules

Core Modules

Item Cost
Cryo Pods - For 12 people 400