Whiskers and Herbs

Introduction

This supplement adds new material and options for mice GMs. It should provide a new layer of play as well as inspiration for adventure. At its core, this supplement is all about mice finding herbs and turning them into useful concoctions.

This supplement is heavily inspired by Bunnies and Burrows.

Backgrounds

Herbalist - Gloves, Sharpened Shovel (d6)
Medicine Mouse - Cooking Pot, Club/Pestle (d6)
Poisonpaw - Sleepwell, Cooking Pot

Locating Ingredients

For the mouse who wishes to find herbs, they have two basic options. Locate, and Forage. In either case, the mouse will need to invest their time in the location of herbs, and they may not always succeed.

While some herbs are easy to collect, others may require specific equipment or present a hazard.

Collecting plants and herbs can be done by any mouse, but successfully identifying them requires education and training. Even wise mice only know a few.

Forage

Foraging for herbs can be done as part of the foraging for food option or on its own, and it takes one Watch. When foraging, the herbs located are up to the GM and should be random. Foraging for herbs specifically will give a higher yield than foraging for food.

When foraging for food and hoping to locate herbs, roll a d6. On a 5 or 6, you find one herb at random.

When foraging for herbs, you find 1d3 random herbs appropriate to the location.

Locate

When a mouse is specifically searching for something, they may spend a Watch to locate that specific herb. The mouse needs to look in the appropriate location to find the herb they're after and can find 1d3 herbs.

Packed Herbs

When a mouse successfully gathers an herb, it takes one inventory slot. The herb has three usage dots. Every day the mouse is carrying a herb, there is a chance they lose a usage dot due to decay. Every day, roll a d6 for each herb. On a 4-6, mark a usage dot.

A Survey of Local Herbs

Name Where is it found Harvesting Notes
Puffball Countryside DEX Save during combat or puffball erupts and is destroyed
Comfrey Countryside None
Slumberroot Forest Roots must be dug. This takes 1 watch unless they have tools.
Rasberry Thickets Gloves needed to avoid thorns
Garlic Human Town Roots must be dug. This takes 1 watch unless they have tools.
Amanita Forest Touching requires DEX Save or become fatigued
Wormbend Wetland Roots must be dug. This takes 1 watch unless they have tools.
Yerba Human Town None
Slippery Elm Forest Sharp tool needed to peel bark
Leechflower Wetland None
Blue Vervain Human Town None
Stinging Nettle Countryside Gloves needed
Wild Carrot Forest None
Catmint Forest None
Milkflower (Root) Wetland Roots must be dug. This takes 1 watch unless they have tools.
Black Walnut Forest Sharp tools needed to break open walnuts
Poison Ivy Forest Gloves needed
Moonflower Human Towns Must be harvested at night

Herbal Concoctions & Remedies

To take herbs and turn them into something useful, a mouse must have the proper equipment and know-how to prepare them. Some preparations are simple, like grinding or crushing, but others are more complex.

Whenever a mouse is making a new recipe, they need to make a WIL save the first time. Failure fills a usage dot, and at the GM's discretion, some unpleasant effect may occur. If they have a teacher watching over, they can negate the need for the save.

If a mouse would like to experiment to discover Usage, Preparation, and Effect, they need to spend 1d3 watches for each of those attributes. If a mouse attempts to create something without knowing about it, make a WIL Save for each unknown attribute as above.

A mouse in a local village may be able to teach a recipe for d3 x 100 gp.

Completed concoctions take one inventory slot and have one use.

Concoction Herb(s) Required Preparation Usage Effect
Blindpowder Puffball Grind Touch/Contact Blindness (DEX Save)
Furmend Comfrey Grind Touch/Contact Heals an additional 1d6/rest
Sleepwell Slumberroot Boil Ingest Sleep (STR Save)
Dazzlejuice Rasberry (Leaves) Boil Ingest Charm (WIL Save)
Pest Dust Wild Garlic (Root) Grind Touch/Contact Wards off insects/pests for 1d6 Watches
Wildlick Amanita Grind Ingest Feral (STR Save)
Wingwant Wormbend Chopped Touch/Contact Attracts birds for 1d3 watches
Quickstep Yerba Boil Ingest Adds 2 HP for 1d3 watches
Quickbleed Slippery Elm Grind Touch/Contact Critical Damage rolls are Impaired (STR Save)
Fleabane Leechflower Chopped Touch/Contact Wards off fleas for 1d6 watches
Fleasmite Blue Vervain Grind Touch/Contact Infested (DEX Save)
Sneezefit Stinging Nettle Grind Touch/Contact Rolls are Impaired (STR Save) for 1 turn
Brighteye Wild Carrot Chopped Ingest Nightvision for 2d3 watches
Cataway Catmint Grind Touch/Contact Makes felines Feral (STR Save)
Stinkfur Milkflower (Root) Boil Touch/Contact Creatures keep distance (WIL Save)
Darkfur Black Walnut (Nut) Boil Touch/Contact Dyes things a dark shade of black that blends in with night
Firefur Poison Ivy Grind Touch/Contact Itching causes rolls to be impaired (STR Save) for one turn
Lamplight Moonflower Boil Touch/Contact Glows for 1d3 watches
Rotbait Blue Vervain + Wormbend Chopped Touch/Contact Attracts carnivores for 1 watch
Dreamlick Yerba + Amanita Boil + Grind Ingest Experience prophetic dreams for 1d3 watches (WIL Save)

Conditions

Blind
Cannot use range attacks, and melee attacks hit a random creature nearby.

Charm
Charmed creature gains +2 on reaction rolls

Feral
Creature can only act on one-word actions (Run, fight, eat, etc.). All details are decided randomly.

Infested
Rolls to recover HP or attributes are halved unless from magical sources.

GM Advice

Herbaceous Adventures

This is a simple and small supplement because it is meant to be a starting point for you to add more and make your own. Incorporating this into your game is simple as it simply works alongside Mausritter. Having said that, the real opportunity is in creating adventures around herbs and their uses. Here are some ideas to get started:

More Herbs and Concoctions

This supplement only gets the ball rolling with what is possible. Add new herbs with new ways to acquire them in strange locations. Create concoctions that the clever mouse can find a way to use. Make other mice, factions, and rivals have them too.

One temptation is to make concoctions that are potent in their potential. The list in this supplement has a few of those to cover some basic needs. Consider creating concoctions that seem mundane in nature but of are high utility for the mouse clever enough to use them.