GM Screen

Combat & Damage

Reactions and Morale

dice: [[Reactions and Morale#^Mausritter-Core-ReactionTable]]
Reactions and Morale

Equipment Usage

Summary

Type Usage Check
Weapon/Armor/Ammo After fight, roll d6, on 4-6 mark a usage
Torches/Lanterns Every 6 turns
Rations After a meal
Other GM Discretion

Casting a Spell

Summary

  • Hold spell and read.
  • Pick power based on usage dots left. Roll that many d6
    • On 4-6 mark a usage
  • Results based on # of Dice and SUM of results

Miscast

On 6, take 1d6 damage to WIL. Make WIL Save or Drained

Random Encounters

Summary

dice: [[Random Encounters#^Mausritter-Core-RandomEncounter]]

Adventure Site/Dungeon

  • Every 3 Turns - 1d6. 1 Encounter, 2 Omen of potential encounter

Wilderness

  • Morning watch and Evening watch make check. Roll 1d12 for hour