Casting a Spell
To cast a spell, your mouse must hold the tablet in a paw and read it aloud.
When your mouse casts a spell, decide on the power to cast it with, up to the number of usage dots remaining on the spell.
Roll a number of d6 equal to the power the spell is cast with. For each die which shows the value 4, 5 or 6, mark one usage on the spell.
The spell has an effect, which varies depending on the number of [DICE] invested, and the [SUM] of the rolled dice.
Miscasts
Whenever one or more 6s are rolled when casting a spell, the caster takes d6 damage to WIL for each 6 rolled. Then make a WIL save. If failed, take the Drained Condition.
Summary
- Hold spell and read.
- Pick power based on usage dots left. Roll that many d6
- On 4-6 mark a usage
- Results based on # of Dice and SUM of results
Miscast
On 6, take 1d6 damage to WIL. Make WIL Save or Drained