Combat
Turn Order
Whoever has surprise goes first. Then, DEX Save to go before opponents.
Attacks
Attacks always hit. Roll your weapon’s die and do that much damage to an opponent, minus their armour.
When an attack is impaired, such as when firing into cover, or fighting while grappled, roll d4 for damage regardless of weapon. When an attack is enhanced by a gambit or vulnerable opponent, roll d12.
Damage
Summary
Surprise first, then Dex save to go before opponent.
- If Impared roll d4
- if Enhanced roll d12