Troika Generators

Useful Tables

Regions, Thematic Elements

Weird City

Descriptive Words Tables

Roll (1d10) Weird Dreamy Dark Spacey Natural Underground
1 Aberrant Luminous Gloomy Celestial Verdant Cavernous
2 Bizarre Ethereal Murky Nebulous Windswept Echoing
3 Grotesque Misty Shadowed Infinite Blooming Stalactite-strewn
4 Twisted Whimsical Bleak Stellar Twisting Subterranean
5 Surreal Hazy Sinister Orbital Overgrown Gloom-filled
6 Distorted Vaporous Haunting Cosmic Sun-dappled Root-entwined
7 Uncanny Dreamlike Foreboding Radiant Mist-cloaked Crystalline
8 Phantasmal Veiled Cursed Galactic Thorny Damp
9 Otherworldly Serene Dreadful Pulsing Ancient Labyrinthine
10 Chimeric Tranquil Malevolent Luminous Lush Fossil-laden

Nouns / Objects Tables

Common Objects (1d12)

Roll (1d12) Object
1 Lantern
2 Crystal
3 Tome
4 Pendant
5 Mirror
6 Key
7 Mask
8 Clock
9 Compass
10 Chalice
11 Amulet
12 Lantern

Weird Artifacts (1d10)

Roll (1d10) Artifact
1 Shifting Prism
2 Whispering Skull
3 Timeworn Codex
4 Phantom Lantern
5 Fractured Orb
6 Echoing Mirror
7 Starforged Blade
8 Veil of Mists
9 Void Crystal
10 Dreamcatcher Relic

Spacey Objects (1d8)

Roll (1d8) Space Object
1 Comet Fragment
2 Star Map
3 Gravity Anchor
4 Solar Flare Capsule
5 Alien Relic
6 Plasma Core
7 Nebula Shard
8 Cosmic Lens

Locations Table (1d12)

Roll (1d12) Location
1 Forgotten Citadel
2 Crystal Cavern
3 Veiled Forest
4 Abyssal Rift
5 Celestial Observatory
6 Dreamscape Glade
7 Shadowed Bazaar
8 Nebula Spire
9 Phantom Ruins
10 Starfall Plateau
11 Whispering Marshes
12 Obsidian Monolith

Generators

This is also very much a work in progress. The basic idea is to create lookup tables that would look like this:

Roll Terrain
dice: [[Obsidian for TTRPGs^NPC-Generation-Example]]

Roll 1d4 Terrain
1 dice: [[Obsidian for TTRPGs^NPC-Generation-Example-Details]]|Clear Terrain
2 dice: [[Obsidian for TTRPGs^NPC-Generation-Example-Details]]|Hills
3 dice: [[Obsidian for TTRPGs^NPC-Generation-Example-Details]]|Mountains
4 dice: [[Obsidian for TTRPGs#^NPC-Generation-Example-Details]]|Swamp
Roll 1d3 Clear Terrain Hills Mountains Swamp
1 Pasture Moguls Gentle wooded Dell
2 Small wooded area Sweeping hills Sharp Cliffs Fen
3 Outcrop Gully Valley Murk

How does it work?

This makes use of tables and dice rollers. When you have multiple tables to roll on you can use the dice roller plugin to work from table to table.

Each table needs to have a block identifier. From there the dice plugin can reference the table. You can also specify which column to use with the rolls. These two things means you can build out lots of things.

Using it

Well generators are the big one. You can use this to generate locations, NPCs, random encounters, or anything else.