Albion III

Albion III

System: Albion

Type: Voclanic
Atmosphere: Dissolving - Suit and rebreather required

Obstacles

  1. None
  2. None
  3. None

Flora & Fauna

Flora

Fauna

Settlements

  1. Settlement
    Government : Democracy/Republic
    Industry: Mercantile
  2. Colony -
    Government : Commune
    Industry: Delicacy
  3. Corporate
    Type: Science Lab
    Security Measures: Multi-factor Keys
    Resources/Loot: Weapon crate
    Surprise: No Surprise
  4. Settlement
    Government : Theocracy
    Industry: Textiles

Colony/Settlement - Elected/Theocracy/Commune - Resources & Industry - Needs - Tradition
Mining/Science/Observation - Corporate - Security - Resources - Needs - Surprise

POI

Lair - Theme - Fauna - Surprise/Treasure/Information
Geographic Interest - Water/Gravitational Anomaly/Weather/Formation/Cave - What gathers here/Resources
Hazzard - Something + Effect